Kids select various pieces of candy from a bag, and each candy variety is associated with a fact about themselves which they will introduce to the others.
Group size is limited to 12’ish
Materials: candy with about five different color variations, and an optional chalkboard.
Setup for Candy Introductions
Purchase several variety packs of candy, enough for each person to be able to have at least five pieces. They can be any candy type, but not too many choices (limit it to around five or six different varieties). Alternatively, you can buy gummy bears, life savers, gum drops, skittles, m&ms, or any other candy that already has a variety of colors.
Instructions for How to Play
Pass around the candy and tell each participant to choose anywhere from 1 to 5 pieces of anything that they want. Instruct them not to eat it yet, though. After they have chosen their candy, you will tell them what each candy type/color represents.
If there is a whiteboard or chalkboard present, write on the board the following:
· Red - Favorite hobbies · Green - Favorite place on earth · Blue - Favorite memory · Yellow -Dream job · Orange - Wildcard (tell us anything about yourself!)
Each person takes says their name and then one fact for each candy type that they have.
Another Shoe Game
1) Everybody takes of a shoe from RIGHT side and throw that shoe in a pile.
2)Everybody grab (at random) a shoe from the pile and put in on.
3)Each person must find the people who are wearing the same shoes as he/she is, and stand such that the pair of shoes are together.
E.g. I'm wearing my shoe A and somebody's shoe G, I must find the person who is wearing the other shoe A, and stand so that pair of shoes are together (AA), and I must find someone wearing shoe G, and put my shoe G with his/her shoe G. Both shoes A and shoes G should be together in space and time
The object is to form a sort of a line or 'twister' kind of formation where all the shoes have been paired up.)
Two Truths and a Lie
- classic get-to-know-you icebreaker. Players tell two truths and one lie. The object of the game is to to determine which statement is the false one.
Ask all players to arrange themselves in a circle. Each player thinks of three statements about themselves; two true, and one false. He or she shares the three statements (in any order) to the group. The goal of the icebreaker game is to determine which statement is false. The group votes on which one they feel is a lie, and at the end of each round, the person reveals which one was the lie.
NEVER have I EVER...
Instruct everyone to sit in a circle. To start each round, each player holds out all ten fingers and places them on the floor.
Go around the circle and one at a time, each person announces something that they have never done, beginning the sentence with the phrase “Never have I ever…” For example,
“Never have I ever been to Europe.”
For each statement that is said, all the other players drop a finger if they have done that statement. So, if three other people have been to Europe before, those three people must put down a finger, leaving them with nine fingers. The goal is to stay in the game the longest (to be the last person with fingers remaining).
It’s a good strategy to say statements that most people have done, but you haven’t.
Sit Down If…
Sit down if you are wearing green
Sit down if you have eaten chocolate today
Sit down if you were born in September
Sit down if you have blue eyes
you have broken a bone
gone for a week without a shower
can speak two or more languages
you have a brother
Sit down if you are the youngest child
Sit down if you have a dog
...You get the idea!
Flip-the-Boat!
3 kids on a scatter rug. They must turn it over without anyone touching the “Shark Infested Water” (floor). Makes for some GREAT pictures!!